/*******************************************************************************
 * Copyright (c) 2013, Esoteric Software
 * All rights reserved.
 * 
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 * modification, are permitted provided that the following conditions are met:
 * 
 * 1. Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
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 *    this list of conditions and the following disclaimer in the documentation
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#ifndef SPINE_ANIMATIONSTATEDATA_H_
#define SPINE_ANIMATIONSTATEDATA_H_

#include <spine/Animation.h>
#include <spine/SkeletonData.h>

namespace cocos2d { namespace extension {

typedef struct {
	SkeletonData* const skeletonData;
	const void* const entries;
} AnimationStateData;

AnimationStateData* AnimationStateData_create (SkeletonData* skeletonData);
void AnimationStateData_dispose (AnimationStateData* self);

void AnimationStateData_setMixByName (AnimationStateData* self, const char* fromName, const char* toName, float duration);
void AnimationStateData_setMix (AnimationStateData* self, Animation* from, Animation* to, float duration);
/* Returns 0 if there is no mixing between the animations. */
float AnimationStateData_getMix (AnimationStateData* self, Animation* from, Animation* to);

}} // namespace cocos2d { namespace extension {

#endif /* SPINE_ANIMATIONSTATEDATA_H_ */
